Friday, May 27, 2016

Conversion Corner: Knight Titan LED (no putty, soldering, or programming!)

Greetings! I am finally getting around to presenting how I installed LEDs into my Renegade Knight model. It's been promised for a while, so hopefully this turns out to be something useful for you, dear readers.

All materials I used came from poweredplay.net. I came across this retailer a couple years ago at Adepticon and thought he had a pretty sweet set up. I was sold on the fact that none of these items required soldering or doing fiddly work; it is literally plug'n'play, and that suits me just fine. My dad gave me the effects board as a gift, and it got me started on the path to LEDs.



I knew I needed something awesome to put it in, and I finally decided on a Knight Titan model as the place! I also acquired some extra lights and a mini 9V battery they sell. Overall the price is decent, and when an order was messed up, he readily sent me the right lights free of charge. As well, if any connections break down, such as one of mine did, he will replace the parts for free as well. Great guy!

A quick note though, the website is a bit rough around the edges still as he gets off his feet. The product descriptions aren't full; each set of lights you buy comes with a basic board and light switch, making so all you need to light it up is a battery connector and battery. These are supplied with every effects board you purchase.




Because the effects board only slots three light strings, and I wanted at least four or more, I would need a second battery. I planned on a regular 9V battery and then went ahead and purchased PoweredPlay's mini 9V, since it has a connector already attached. Here is the size comparison between them:



Quite a difference! Still, I made sure that it all fits in the Knight Titan's torso, and it all works well enough. I used 3mm LEDs for all parts except the thermal cannon, in which I used 5mm LEDs because they fit much better. More on that later in the article.

So, on to the converting! Starting with the head, I drilled out each of the eyes with a regular drill, making sure not to carved out the edges. I then held all the bits together and used a little yellow paint down the eye holes to show me what I'd need to remove from the rest of the head to show all the light. As you can see, quite a bit has been carved out! All it takes is patience, a knife, and cutters to expedite the process.





The front needed the widest opening for the bulbs...




While the rear needed to be wider than taller to accommodate the wires themselves.

Once I felt I had it mostly ready, I did some test fits with the lights. Conveniently, one side of the lip for each light was flat, so I worked to make those two edges come together in the head, while the full lip faced outward from the middle. This required more knife work, specifically about in the middle to accommodate said lip. I used a regular exacto blade that had a few millimeters of the tip broken off sometime in the past, giving me a flat tip with which to set against the edge of where I was scraping
up.

Note too, that the piece that normally attaches through the top of the head will have to be altered to fit the lights as well; as this is a simple snip, there's not much to be said about that, other than do it.

Here is how the light looks inside the head:



And now both together, showing them relatively even leveled.



Finally, how it all looks together and lit up.



I declined putting anything over the eyes, such as using window glue to make clear openings. Despite the fact that it'd be clear to a point, I didn't want to diminish the output of the light at all, deciding that a bright glow is preferable to a diffuse one. I did not glue them in, instead relying on the tension of the head parts being glued together, and it works quite nicely.

That complete, I then matched the opening on the panel behind it leading into the torso so that the wires would stay hidden.


In the end in made that opening a little wider too so as to allow the plug through should it ever need replacing.

Moving on to the torso, I opened holes in the arm slots and the engine stacks so that wires and lights would be able to fit through/in:



I then took the engine stacks and, like with the head, held them to the body and determined where to remove plastic that would best allow for light to come through. Here is my result:



I also drilled out each little hole in the shroud, because I'm a nutter like that. The key here is to remove enough plastic so that light is coming from the base, but not filling up the entire stack, as I think that looks ridiculous. Also, you definitely need to be careful around the edges, as you could easily make my mistake and carve a little too much, requiring some repair work once it's glued to the torso. This is what I was looking to do:


What you see here is not the bulbs themselves, but the light reflecting on the bare plastic in the tube and working it's way up. It's subtle, but rather pretty, and when set to a "flicker" with the effects board, looks like internal engine fire light.

After drilling and carving was complete, I test fitted the lights, just like with the head, and made any adjustments as needed. The lights themselves sit right at the opening, with the lip of the bulb flush with the inside edge of the torso. With all the wires and batteries inside the torso as well, I was able to place them all where I needed them and the tension/pressure of wires and space keeps them in place perfectly. I didn't want to glue them for fear of covering up any part of the bulb and reducing the light output.

Working my way along to the thermal cannon arm, I built the upper part as normal, sans the piston that goes into the shoulder. This allows you to use that hole for lights and wires to pass through on the way to the board.

Not wanting to make it complicated, I opted to bring the wires down through the second part of the arm. I drilled and cut open a few parts, allowing me to place the wires without getting in the way of any moving parts.



I then tested the fit, as always, to make sure it actually works. Here is what it looks like:


Down to the gun shroud go the lights. As you can see from this picture, the 3mm LEDs were small, too small for me. I was unsure of how to proceed (see: not wanting to glue lights, above) as I was building, and only had the 3mm at the time. I accidentally ordered the right color but the wrong size yellow lights to go in the gun, but gave them a try anyway. As it turns out, the 5mm lights fill the tube perfectly, and the lip holds the light in place (given enough tension) without any need for glue. Huzzah!



Inside the shroud itself, I sprayed white so as to reflect the most light around and out the hole (all drilled out as well), and painted the holes themselves orange because it felt right, mainly. You don't even see the orange when it's lit up, so it's up to the builder's preference, really.



Here is how the entire setup looks, slapped together:


One thing of note: do any spray painting for lit parts BEFORE you build it and install lights. I sprayed my bits black for a primer and then Leadbelcher as the base metal (see the full painting guide, here), all before gluing them together. This ensures that paint does not get on the lights, which is quite important for brightness!


Altogether, this was a fun build and conversion. The LEDs from PoweredPlay made it a breeze to light up, and with a little thought it came together with minimal effort and maximum results.

I hope this article has given you some ideas for lighting up your own knight titan model, and hope to see you back again!

Monday, May 23, 2016

Showcase: Renegade Knight Titan

Greetings! I have crunched my time hard and painted up an Imperial Knight Titan as fallen to the lure of Chaos. Meet the Renegade Knight, codified as Proditor.

Bwomp.
Yes, the eyes and thermal cannon are lit up via LEDs! My dad had given me a set, along with an effects PC board, as a gift a couple years ago, so I wanted to put it into something special. Once it became feasible to acquire, my wife then got me the new Renegade box to essentially get another knight for free as well, so it's an extra special knight to me, really. Anyway, enough of the feelings, on to the kit!

I wanted to get it ready for NIMCON, and unfortunately the weather wasn't agreeing, so I wasn't able to prime when I wanted to. This left me with about two weeks from prime to finish...and I didn't take complete advantage of it, naturally.

Proditor is Latin for "Betrayer". Fitting!
I did work on the metal parts for a few days, so at least I got that out of the way...up to the day before. I started the armor panel banding on the Friday afternoon before the event, finishing the metal by dinner, and starting the armor panels themselves around 7pm. I finished coloring them in by...2:30am I believe. I then did decals and started the weathering process by 3 something, finally finishing up around 4, dropping into bed a few minutes later...and getting back up at 7:40 to get ready to go. Classic Andrew!

It glows, it GLOWS!
Despite my setbacks, I got there and had a good time. It won a gold medal, and was chosen as the best of all the Sci-Fi/Real Space/Fantasy models, wooo! So that was fun.


You may have noticed that it isn't on a base; I didn't have time to finish the base, and since it stands on its own easily enough, I just let it stand!  I also didn't have time to finish a carapace weapon (though I will almost always be using one in games), so I rummaged through the ol' bits box and stuck a spare icon from the Defiler kit in the hole. It fits perfectly and looks the part!
Pictured: The Cost of Procrastination
I also converted a chainfist for the sole reason that I wanted to use the gauntlet bits (love the look!) but mainly wanted to use the chainsword in games because the rules are superior. This basically lets me use it as either one as I want, so it works out!

Pictured: Brutality


I snagged the idea from Nusquam, a member on the Bolter and Chainsword forum. I thought it was rather metal and knew I needed to have it on my own! I also magnetized the non-LED arm so I could swap out weapons as desired. Stay tuned to this page, as I'll be writing articles about how I added the LEDs and magnets to the kit.


I looked into a bunch of different paint schemes, trying to sort out which one I wanted. It definitely needed to look Chaosy and grimdark, and somewhat neutral so that it could go with any of my Chaos armies.


I cast about for a few days, hemming and hawing, but in the end I came back to the box art and ended up really liking it. It has a dirty industrial look, and the orange gives it a little splash of angry color.


Conveniently, there was a painting guide printed in the White Dwarf released alongside the box, so I put it to use! I had to make it my own of course, and changed up a couple colors to be more to my preference.


I also heavily referenced the first two Imperial Armour Masterclass books and they were of immense help; if you haven't yet acquired these books, they are golden for inspiration and techniques.

So, you've read this far thinking you would have read my paint shopping list by now, and I'm afraid to have disappointed you. Let's change that! I used all Games Workshop paints, though more than a few are from the older ranges. Here are my recipes for the various colors:

White Armor Panels
- White primer undercoat (grey might have worked better)
- Celestra Grey basecoat (required 4-5 thin layers)
- Agrax Earthshade recess wash
- Ulthuan Grey highlight level 1
- White Scar highlight level 2

Black Armor Panels
- Black primer undercoat
- Abaddon Black basecoat
- Dark Reaper highlight level 1
- Fenrisian Grey highlight level 2

Orange Lines
- Tape off areas to make clean lines
- Jokaero Orange basecoat
- Fire Dragon Bright overcoat
- Bleached Bone highlight level 1

Metal Trim 
- Black undercoat
- Warplock Bronze basecoat
- Brass Scorpion overcoat
- Reikland Fleshshade all-over wash
- Runelord Brass heavy drybrush highlight level 1
- Mithril Silver drybrush highlight level 2

Metal Skeleton
- Black primer undercoat
- Leadbelcher spray basecoat
- Nuln Oil all-over wash
- 50/50 Reikland Fleshshade patchy washes in various places to add variety
- Chainmail drybrush
- Agrax Earthshade all-over wash
- Chainmail drybrush highlight level 1 and stippling
- Mithril Silver drybrush highlight level 2 and stippling

Oiled Pistons
- Mithril Silver basecoat
- Brown Ink all-over wash
- Mithril Silver drybrush, painted horizontally for striations

Foot Pads (I wanted these to be hard durable metal)
- Abaddon Black basecoat
- Tin Bitz stippling
- Shining Gold stippling
- Chainmail stippling around the lower edges
- Mithril Silver stippling on the corners

Fingers (also wanted to be hard metal, but a different kind to the feet)
- Follow the steps for the metal skeleton
- Nuln Oil all-over wash
- Drakenhoff Nightshade all-over wash
- Chainmail stippling over edges

Loin Banner
- Rakarth Flesh basecoat
- Gryphonne Sepia all-over wash
- Rakarth Flesh drybrush highlight level 1
- Pallid Wych Flesh highlight level 2

Scrolls
- Dehneb Stone basecoat
- Gryphonne Sepia all-over wash
- Agrax Earthshade recess wash
- 50/50 Scorched Brown/Abaddon Black scriptwork

Engine Shroud (over the metal colors already there)
- Hashut Copper basecoat (mine went over very thinly, needed two layers)
- Agrax Earthshade all-over wash
- Hashut Copper overbrush
- Mithril Silver drybrush highlight level 1

Thermal Cannon Shroud
- Hashut Copper basecoat (mine went over very thinly, needed two layers)
- Agrax Earthshade all-over wash
- Hashut Copper overbrush
- Mithril Silver drybrush highlight level 1
Heat discoloration:
- Fuegan Orange section wash, blended into the metal at about halfway up the shroud
- Carroburg Crimson section wash, blended into the orange wash about 2/3 of the orange surface
- Drakenhof Nightshade section wash, blended into the crimson wash about 1/2 of the red surface

Red Chaos Stars
- Blood for the Blood God

Decals
- Gloss coat the area to have a decal
- Dampen decal til it can be slid off
- Brush some Microset on the area
- Slide off decal into place
- Once in place, use damp paper towel to push out any air bubbles and firmly set in place
- If necessary, brush on some Microset or Microsol
- Once dry, cover in gloss coat
- Once dry, cover in flat coat

Weathering
- Charadon Granite sponging and thin lines for chipping and long scratches
- White Scar/Fenrisian Grey/Bleached Bone (depending on area color) highlight on the bottom edge of the chips and scratches
- Gryphonne Sepia stippling for grime and oil
- Abaddon Black heavy drybrush for soot/charring on engine stacks and thermal cannon




Used pictures of real chainsaws for reference.



Hot cannon!

Here's where all the batteries and wires are.
So that's it for now! In the near future I'll be writing up how I lit up the knight with LEDs and my simple conversions.

Thanks for reading!

Sunday, May 22, 2016

Cantigny pt.2: Flowers!

In my second segment about Cantigny, I will be showing off my pictures of various flowers and pretty things we came across. I seriously love the colors present in the spring, and it gives such a wonderful fragrance as well (the whole park was in bloom it seemed).

I'm not a big flower guy but I'm a big picture guy, so I'll simply present them for your viewing pleasure!






















Right, so, not a flower, but a fun opportunity!








That's all for now. Thanks for reading (looking?) and hopefully you've been inspired!